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EUROPA AFTER TM

Game Description

  You've seen them all, you've played'em all. And always the same results... Unrealistic battles, dice, strategy left to chance. And all the other times, millions of rules, gigantic books, unrealistic mythologies... That has always been the problem of the inventors. They made strategy games that repeated the strategy tactics of CHESS("attacker always wins"), RISK("power and dice combination") or STRATEGO ("luck and strength") Get real... Why Britain and France HAD to fight each other for 120 years? Why the Balkan Peninsula is always the place where a World War begins? Why Libya is not attacked anymore? You want to know what's propaganda? theocracy? anarchy? real engagement? Real Leadership and Statescraft? And all these without a PhD Degree from an Ivy League University? That's the game that'll make you understand geopolitics (and loose friends) Get in charge of one of the major political philosophies (Royal Houses, Anarchists, Enlightened, Raiders...)Use your personality. Use propaganda... Bribe, fight, trade, conquer! "EUROPA AFTER"(tm) THE MOST REALISTIC strategy board game!   

EUROPA AFTER is copyright protected
© 2000 CONSTANTINE MORTOPOULOS

Type: Strategy
Min Players: 3
Max Players: 6
Age Group: Young Adult and Adult
Target Gender: Both
Other Characteristics of players: advanced geopolitics, simple rules
Level of Violence: Strongly Violent
Stage of game development: Prototype Finished
Inventor: CONSTANTINE MORTOPOULOS
email: constantinedm@yahoo.com
Willing to consider sale of rights: Yes
Willing to consider license of rights: No
Willing to consider other forms of backing/investment: No
Willing to consider an agency arrangement (okay for agents to contact inventor): Yes
Site Game ID: 98
Owner Access (password protected - access to owner of game only)



© 2001-2007 Brett Schmidt